Daily fantasy sports has been around for about six years and nothing has really changed in the way that they are played.
Nothing, until the last couple of months that is!
Instead, you can pick whoever you want and play all of your favorite players.
When I first heard about this I was skeptical because I thought that everyone would have the same teams week in and week out.
One of the reasons DFS was considered a skill game is because you have a salary cap and can’t pick all the superstars in the league.
After playing around for a couple of weeks with the no salary cap structure, I’ve actually changed my opinion.
This Is Why
First, I think by eliminating the salary cap, the more casual fan can get involved.
No longer do you need to spend hours researching for the “value” plays or players that have been mispriced.
With players having no price there is no such thing as a mispriced player.
The only reason people play cheap players is so they can afford to roster the superstars in the league anyways.
If you aren’t a hard core DFS player you may not even know who some of the players in the mid to low salary cap range are.
Casual fans don’t want to play players they don’t know therefore making DFS less appealing to them. So I understand the market of having games where you would want to be able to play your favorite players.
I Was Skeptical
As I mentioned before, the main reason I was turned off by the no salary cap formats is because I felt you would see a lot of the same teams.
After playing for a few weeks, I noticed this was not the case.
I know in tournaments you want to be different and be contrarian but I was surprised to see how people interpret this rule.
I saw some players go off and thought “who would take that guy if you didn’t have a salary cap” and shocking there were people who did.
Why would you take players like Devante Freeman (when he was first ruled the starter) and Joesph Randle when you could have taken Jamaal Charles or Adrian Peterson?
Well there is a lot of strategy behind picks like them.
Unfortunately, the teams that I saw that had both these players that were too contrarian.
They had none of the usual suspect that we consider top plays in our industry.
While this didn’t quite work out for these teams because players like Julio Jones and DeAndre Hopkins had big days and these users also went contrarian with their wide receivers.
Nevertheless, this really got me thinking.
Taking A Moderate Approach
I’ve been doing pretty well with this salary structure because I have a pretty balanced approach between my contrarian and chalk plays.
You can’t take all the chalk players because you have to assume one or two will bust for the week. It just happens!
Also, when you take away price from a player, you will find that there are more players that you like than spots you have available on the team.
Making multiple teams is key because you have to hope you are able to pool together the best players and have a team that happens to have all of them on the same roster.
I never really gave it much thought until I started playing in these “no salary cap” leagues, but there are times where you know who the general public’s number one play at a certain position will be.
You just know that a lot of people will be on Tom Brady some weeks. But if you think you know someone who will do better, then you can play that player and have a huge edge on all the teams that played Brady.
While playing with no salary cap is much simpler, there is more strategy than you would think.
Lineup Sharing Is Less Of An Issue
The other reason I’m starting to like playing “no salary cap” is because it makes line up sharing less appealing.
If you don’t have a salary cap there aren’t “must play” salary savers out there.
Considering that you would see the same names each week as “top plays” doesn’t make good television.
So you don’t need to worry about ESPN telling you to play Brady, Bell, Julio etc week in and week out. No one would tune in to see the same list of guys almost every week.
This really puts more on the player to decide who they like more in certain situations making it more fun!
This brings a new element to the game and is more fun than you would imagine!